Gaming as a Dad

25 years of gaming now with son and daughter in tow.

Tuesday, July 24, 2012

Kim Swift's Quantum Conundrum: A Winner

Early this year I had talked about history repeating itself and one of those featured was Kim Swift.  Swift was the lead designer on Portal, and now former employee of valve, lead the team at AirTight Games creating a gem of a game Quantum Conundrum. History in this case did repeat itself, and it's fluffy too!

Available for download now, this game was only released as DLC content and not a full on retail game.  Which I am totally cool with because I really don't need another game case laying around. Swift told gameinformer, "Honestly, it’s an interesting time in the gaming industry right now. The disparity of budget between AAA titles and smaller downloadable and mobile titles has only been getting wider and wider. Making a retail box title for a new, unproven concept is risky given the higher production and marketing costs. The great thing about downloadable titles is that it gives development teams a chance to prove out their ideas with less inherent risk. I think that’s why the downloadable space is so interesting to watch right now; there are so many cool, innovative ideas right now." What does that mean to you and me? Great games like this will be coming more often and at a lower cost.

    The game play is great and the controls, driven by the Unreal Engine, are smooth.  The physics are awesome and predictable, good thing for a physics based game.   The four dimensions: Fluffy, Heavy, Slow, and Reverse Gravity give you great tools for solving the puzzles and translates very well to the Xbox Controller with quick finger flips to change dimensions.  The game feels more like Portal than Portal 2 as the puzzles are harder and offer little in the way of hints in solving them but the puzzles themselves are unique to the game.  It doesn't take long before you stop missing the Portal Gun and really get into the nitty gritty of using the dimensions correctly.  It takes some time to get the hang of it especially with mid-air changes.  The huge plus to the game is how varied the puzzles with little to no feeling of "I've done this before."  Navigating through the mansion has the same feel of Portal but the games are of the same type so similarities are  expected.  Keep in mind that MW3 and Battle Field 3 are similar but are no way the same.  The uncle's voice over speaks like a male GLaDOS but has his own personality, thankfully.  The game has its own voice and once you stop listening for GLaDOS you'll love the game even more.  Much of the humor is laugh out loud funny and even your own death is rewarded with one liners.

   Kim and her team did a great job and only hope that this game is seen as a success and possibly turned into a sequel or at a  bare minimum offering up some more DLC. GLaDOS would say, "This was a triumph!" Quantum Conundrum is a success because this game has the same addictive qualities as Portal and yet  managed to find its own personality

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